ARTICLES

Reflections on design practice + its impact on people, systems, and everyday life.

User Experience in Ubiquitous-Computing

Because ubicomp is, by definition, present everywhere and at-all-times, it may either interfere or facilitate contextual actions, and hence change the ways in which we act upon and perceive the environment. For Greenfield, "we" –ubicomp designers– "are uniquely positioned to affect the emergence of this technological milieu for the better." We can partake in the paradigm shift from technologies that provide uncertainty, insecurity, and that violate privacy, to designing technologies that empower users, and that support ethical, social, and environmental well-being.

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Defining: Ubiquitous Computing

In 1991, Mark Weiser defined ubiquitous computing (which he also calls "embodied virtuality", as opposed to virtual reality) as invisible and indistinguishable from the "fabric of everyday life"; that is, from human behavior. Which is to say that ubiquitous computing aims at providing humane tools with which beings can continue dealing with their world in very much the same behavioral ways.

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Nano Bio Art Nano Bio Art

Sci/Art: Sachiko Kodama

On March 12, 2010, Sachiko Kodama, a Japanese media artist and professor in electro-communications in Tokyo, presented her work, and what led to her most recent and on-going exploration of Ferrofluid, which she names Protrude Flow.

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Nano Bio Art Nano Bio Art

Designer/Artist + Co-Creation

With the advent of new technologies and the rapid dissemination and accessibility of information, artists and designers develop increasingly sophisticated ways of thinking about the world in visual forms and of approaching open-ended questions or specific problems in new and exciting ways. It seems that design and art now represent blurred categorizations: artists and designers grow more apt at interchanging roles and are increasingly willing to collaborate and co-create.

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