Nour Diab Yunes
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Oliver Sacks on Visual Hallucinations

Category : Interface Research

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Ethnography in Design Practice

Ethnographic research is important when interaction designers start raising questions about the core values and place that technological tools have in people's everyday practices. The methods used for understanding user behavioral patterns and cultural realities focus on interaction as inseparable from the environment in which it occurs. Rather than analyzing separate data points, ethnography restores actions within their contextual settings and examines behavior as part of a holistic system in which people, things, and the environment affect each other and intertwine with one another.

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The Backtalk of Self-Generated Sketches – Gabriela Goldschmidt

"The inventive process" is an iterative process of jotting down ideas in the form of language or graphic drawings and of modifying them, reevaluating them, editing them, and so on, to transform or perfect an initial concept or solution.

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defining: Ubiquitous Computing

In 1991, Mark Weiser defined ubiquitous computing (which he also calls "embodied virtuality", as opposed to virtual reality) as invisible and indistinguishable from the "fabric of everyday life"; that is, from human behavior. Which is to say that ubiquitous computing aims at providing humane tools with which beings can continue dealing with their world in very much the same behavioral ways.

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What’s Trending in the New Dawn?

For years, designers have been advocating for a more equal, diverse, and convivial future. By shaping meaningful conversations about the purpose of design, its raison d’être, designers continuously transform and re-invent design practice to not only benefit screen-deep experiences, but also exploit the full potential of design and technology in informing and changing the ways in which people think, live and act, as individuals and as part of a community.

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Interacting with Possibilities of Existence

Dunne and Raby in their latest work describe an imaginary future governed by technology and centred around the car, posing a deeply philosophical question: What is the impact of design on ways of existence? And, to which extent does design take in consideration their consequences on the big picture (society, community, economy, etc.)?

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soft switch

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