My take on Interaction Week 2020.

A 'new dawn' is a catalytic space for sharing ideas and discussing ways to address concerns about the future of design and the design of our future(s). This is the space to envision a better future by design, for everyone, everywhere.


Information technology is changing the way we perceive brands, do business, and conduct our everyday lives.

Being a designer today often always implies working closely with organizations to empower them with ways of understanding their present and imagining better futures.


In a world where almost everything is digitized, services can now be understood as concepts with infinite potential to grow and transform. What was once unimaginable now lies within the expected.

The delightful ‘Of course!’ moment often reveals itself through these service combinations, giving new meaning to the services that we use.


How might we shift our focus from the invasive introspective chatter and gear our energy towards learning new behaviors in pursuit of our future, wonderful selves?

Design has now infiltrated a market where it can begin to positively impact the individual. Over the years and decades to come, design will help drive meaningful change in the ways that individuals treat their body and interact with their various environments.


Empowering Design

Date : March 13, 2016

In 2016, design will empower people, giving them a sense of control over their bodies and environments. More importantly, this is the year that design will fuel all aspects of our social and private lives, and play a role in how we deal with the everyday as a society and as individuals.


Digital design paradigms are shifting faster than ever before. In less than a decade, we have moved from point-and-click to skeuomorphism to flat design. This pace of change impacts designers who need to keep up with ever-changing standards, companies that have to manage increasing fragmentation and updates across platforms, and it also affects customers who have to process and adopt novel patterns while seeking familiarity in the tools that they use.


Dunne and Raby in their latest work describe an imaginary future governed by technology and centred around the car, posing a deeply philosophical question: What is the impact of design on ways of existence? And, to which extent does design take in consideration their consequences on the big picture (society, community, economy, etc.)?


On UX Debt

Date : October 13, 2013

According to Aarron Walter's "Hierarchy of User Needs," which follows Maslow's framework of Hierarchy of (Human) Needs, the functional measure lives at the lowest level of the quality axis and supports the increasingly qualitative measures: reliable, usable, and pleasurable; the latter sitting at the top of the pyramid denoting the ideal, target or "peak" experience.


As clients are becoming increasingly aware of ethnographic-ish research being an essential and integral part of the design process for a high quality user experience offer, it is important for us (designers) to learn an appropriate format for approaching and customizing research on a project basis.


On May 7, 2013 I attended an event entitled "The connected Home, TV, and Living Room" sponsored by MIT and Verizon at the Yotel Hotel in New York. The talks consisted of 4 startup representatives who Verizon named "Ninja Innovators"… this is I am assuming open to interpretation. Presenters were allowed a total of 3 minutes each, or so.


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