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An Introduction to Usability – Patrick Jordan
Based on the International Standards Organisation's categories of "effectiveness, efficiency and satisfaction," the author determines ways in which usability can be quantified. 'Effectiveness' is the capacity for a product to generate (or enable) output; 'Efficiency' is measured as the level of effort invested in completing an action or task (for example, the author categorizes usability errors as distinguished between a 'slip' and a 'mistake' in user performance and experience. For him, a slip is when a user accidentally performs the wrong action which is readily corrected by the user, whereas a mistake is when a user thinks he is doing the right thing (intuitive action), but is unable to perform his task.
Sketching User Experiences (1)- Bill Buxton
In "Interacting with Paper," Bill Buxton proposes paper prototyping which he calls 'paper interfaces' as an alternative and a better solution to testing user experiences before starting the design process. The author suggests that paper holds powerful affordances that represent systems of control that users respond to and experience, both in terms of a sketch's control over users' actions (control commands) as well as its faculty to lead users to focus on the 'experience' and 'usability' of an interface rather than on its aesthetic feel or design.
The Backtalk of Self-Generated Sketches – Gabriela Goldschmidt
"The inventive process" is an iterative process of jotting down ideas in the form of language or graphic drawings and of modifying them, reevaluating them, editing them, and so on, to transform or perfect an initial concept or solution.
‘Reckoning with Torture’
On October 13, 2009, at the Great Hall at Cooper Union, was hosted a conference entitled: ‘Reckoning with Torture: Memos and Testimonies from the "War on Terror." ’ Guest speakers included Matthew Alexander, Jonathan Ames, K. Anthony Appiah, Paul Auster, Ishmael Beah, David Cole, Don DeLillo, Eve Ensler, Nell Freudenberger, Jenny Holzer, A.M. Homes, Jameel Jaffer, Susanna Moore, Jack Rice, George Saunders, Amrit Singh, and Art Spiegelman.
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces – Carolyn Snyder
Carolyn Snyder proposes a definition of paper prototyping as 'a variation of usability testing where representative users [...] [interact] with a paper version of the interface that is manipulated by a person "playing computer" ' (italicized in original, p.4).
The aim of her book is to extend the practice of paper prototyping to a variety of HCI platforms for non-expert users to adopt as a practical tool for creating and testing their products during the development process.
