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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces – Carolyn Snyder
Carolyn Snyder proposes a definition of paper prototyping as 'a variation of usability testing where representative users [...] [interact] with a paper version of the interface that is manipulated by a person "playing computer" ' (italicized in original, p.4).
The aim of her book is to extend the practice of paper prototyping to a variety of HCI platforms for non-expert users to adopt as a practical tool for creating and testing their products during the development process.
“Defining Goals and Concerns” and “Deciding Who Should Be Participants” – Joseph Dumas & Janice Redish
Before you begin testing it is important to set your primary evaluation goals and concerns. Once those have been defined, it will be possible to plan a usability test accordingly. Dumas & Redish raise the following processes: making choices among goals and concerns; moving from general concerns to specific ones; and understanding sources of goals and concerns.
Sci/Art: Sachiko Kodama
On March 12, 2010, Sachiko Kodama, a Japanese media artist and professor in electro-communications in Tokyo, presented her work, and what led to her most recent and on-going exploration of Ferrofluid, which she names Protrude Flow.
“Evaluating Usability Throughout Design and Development” – Joseph Dumas & Janice Redish
Joseph Dumas & Janice Redish analyze the potential benefits of combining various evaluation methods as complementary tools for usability testing in the context of usability engineering.

