Nour Diab Yunes
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Nova Spivak on Human-Machine Symbiosis and the Intelligence System

Category : Future(s) Design

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The Simplicity Shift – Scott Jenson

Scott Jenson defines 'feature blindness' as users being blinded by a feature list. He identifies the bottom-up approach of creating a user persona and a task scenario as more efficient than the top-down approach, in terms of organizing a commonsensical hierarchy of a product's features.  The ideal visualization would be to 'tame' the feature list and prioritize features in accordance to a set of usage requirements and subsequent usage frequency.

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An Introduction to Usability (continued…) – Patrick Jordan

Designing for usability is a user-centered approach to design. Jordan lays out the different considerations to keep in mind during the design process and proposes a set of methods (some empirical, others non-empirical) that can be used as testing tools and discusses the advantages and disadvantages that come with each method. His writing allows designers to understand better that there are different ways of testing users and that some styles are more appropriate depending on the content of tasks involved in using a given product or interface and its relation to a demographic/technographic target audience.

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Oliver Sacks on Visual Hallucinations

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Hubert Dreyfus and ‘Intercorporeality’

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“An Interview with Don Norman.” – Howard Rheingold

Norman stressed the importance of understanding the logic behind the act of designing, which includes considerations for the human factor. In this interview he sets ground rules for 'good design' and focuses on the idea that design should be inherently 'humane'; which is to say that technological tools need to be thought of with a user-centered approach. "Cultivate Sensitivity to Design" explains how experimenting (observing, testing, etc.) helps designers reach a place of "empathy" for the user and simplifies complex products or systems in accordance to audience feedback.

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Sketching User Experiences (2)- Bill Buxton

Bill Buxton defines "best practices" in designing for user experiences as a combination of both methods and skills relating to ideation: sketching, testing and problem-solving.

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