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Foundations of ‘Information Design’
Because information design is not a unified field and because its practice is highly context dependent, it has long been a challenge for designers and researchers alike to develop a vocabulary to describe and pass over the essential ingredients necessary for effectively communicating meaningful and persuasive information.
Introducing ‘Systems Thinking’
Systems Thinking teaches us how the design of a complex information system often needs to include mechanisms to account for “short term” and “long term” (or chronic) disturbances of flow caused by environmental changes, by dealing with the “whole” system rather than its parts. By creating systems able to adapt to environmental changes and thus to learn to sustain themselves in the face of unforeseen shifts, design can plan for more effective and efficient complex information systems. This is depicted primarily in the study of Cybernetics.
Shaping Future Interactions: AI, Ethics, and Robo-Utopia
There is no more significant time to be a designer than the present and no greater reward than creating something new and contributing to the betterment of others, but this also comes with a huge responsibility. As new and emerging technologies evolve at an unprecedented pace, we must ask ourselves: if this pace continues to accelerate, what challenges will we face?
‘The Changing Sites of Value’
As part of The Internet as Playground and Factory, a conference series on the politics of digital media organised by Eugene Lang College The New School for Liberal Arts, Patricia Ticineto Clough, Orit Halpern, and Melissa Gregg introduced their individual areas of research and idiosyncratic takes on the notion of 'affect' and its evolution in meaning today as a result of technological progress.
The decentralized mindset
Decentralized Computing emerges from the understanding of self-organizing systems in nature. This model, by its implicit plurality and distributed scope, makes use of the behavioral patterns and systemic structures of micro-world organisms to facilitate communication between objects (hardware) and non-objects (software). It allows individual devices to communicate as a unified whole. For Mitchel Resnick (1994) decentralization is crucial to redrafting our images of ourselves and the larger social and environmental system we live in.

